Optional
buttonAllows this tap target to control multiple gamepad buttons at once useful for e.g. allowing diagonal directions of a dpad. Overrides buttonIndex - Each number in the array is the index corresponding to a button in the EGamepad.buttons array that this tap target will control
Optional
lockShould this button lock the cursor once it is preseed (mouse or touch), such that NO pointer/mouse/touch events are fired with that pointer on any other elements on the page unil the finger leaves the screen or mouse lets go. This option also prevents this button from reacting when a press starts on another button or page element and then the pointer/touch moves over the tap target of this button while being held down.
Taps/clicks/hovers on this element will trigger events for this button on the emulated gamepad.
The index of the gamepad button this tap target should control corresponds to the button index as found in the EGamepad.buttons array Can also pass a value from the standardGpadButtonMap, xboxButtonMap, etc...